Other point is how the AI will spawn its fleets with the older way, all at the same time. Now all them are spawned in first place in the reinforces box.Īt the same time than before, the reinforces will not be spawned if there is an enemy Interdictor active or the units from you in the battle are more than 15.
It is similar to the old code where the units were spawned in the space map if there were free population points. The point is how I have improved the code for spawn the units inside the reinforces box instead than in the battlefield. Well more or less in the same position because sometimes by a mistake from the Fleet Navigators, the units can leave in bad places.
At this moment, in the mod, these reinforces are spawned in the space map just leaving the hyperspace all them in the same position. The Fleet Commanders and how they deploy the units in battle has been following a continue improve with the past of the years.