After doing so, any landed hit from Liu Kang can be linked into Bicycle Kick and trigger its Krushing Blow for massive damage. It’s recommended to always end combos with Bicycle Kick and Amplify it until you’ve fulfilled its Krushing Blow requirements. If Bicycle Kick has been Amplified 3 times during the match, then its next use will trigger a Krushing Blow. Bicycle Kick can also be Amplified twice, granting additional corner carry and damage. Bicycle Kick will carry the opponent closer to the corner and when Amplified, will knock the opponent down while granting very high hit advantage. Ending combos with Flying Dragon Kick will deal maximum damage. Liu Kang’s combos can either be ended in Flying Dragon Kick ( ) or Bicycle Kick ( ). If done midscreen however, it can only combo into Flying Dragon Kick ( ). This is mainly done in the corner as Liu Kang gains very high damage from the Krushing Blow. Liu Kang is also able to launch after hitting an opponent with his +, , + KB. Due to being unsafe at -12 on block and having slightly slower start-up than his other normals, this string should not be used often, but rather as a punisher. In order to use this string, the final 3 inputs must be quickly dialed in. Liu Kang’s +, ,, consists of multiple mid-hitting kicks. Liu Kang can launch his opponents with his +, ,, string.