The first is Morrowind Code Patch, which tinkers with the main executable to clear out some ancient bugs, overcome old RAM caps and improve mod support. This isn't the only way to do that, but it's the way I'm doing that, and I got fast, excellent results. All I want to do is give you some quick pointers on how to clear away the debris of 2002 technical limitations so it looks acceptable, even beautiful, on your 2019 monitor. In short though, what I'm doing is changing this:Īctually changing the inherent look of the game, with new character models, skins, textures, trees and whatnot is another story, and I leave you to make your own decisions about that by browsing NexusMod's Morrowind archive.
They've got readmes, what the crikey do you need me for? I'm going to point you at a very small handful of key mods and leave you to figure the rest out yourself. If you're about to play, quickly do these things first. But, thanks to 17 years of mods, it now only takes a couple of installations and a tiny amount of work to make it stunning in the ways that most count. It's basically a world of fog and people who look like they were whittled from fallen branches.
Gun it up today, for the very first time, and you'll think me completely mad to say that, however.